After awakening from Joudao-Fong’s dream-travel, the adventurers find themselves amidst sand dunes. Their guides lead them forward, and soon they can see the expanse of the Dead Lands. Miles of black stone and ashen clouds stretch out beneath an immense cliff side. Their guides have brought them to a cleft in the cliffs, likely caused by a massive earthquake. The rent in the cliffs has left a steep, but climbable slope down onto the Obsidian Plain.
As the adventurers descend, they can feel the eerie stillness and absence of life all around them. Even the air itself lacks life. Some of the party succumb to jagged shards of obsidian rising up from the dense ocher earth which spills out from the rent. Once everyone is down they head West, and quickly take notice of a bleached skeleton crushed under some of the debris from the fissure collapse. The poor soul must have been here when the cleft was formed.
After travelling west for a time, the adventurers come across a sprawling trail of insect exoskeletons forming a sort and winding barrier. Upon seeing this, Ceirenia demands to speak with their guides, and exchanges strong words. It seems they have been led to a place she calls The Buglands, and the party must head North immediately before they are swarmed by creatures she says even the undead fear.
As they leap over the break-wall, swarms of bugdead spill out from the crevices within the wall itself, while three giant undead spiders emerge from hidden burrows in the obsidian. It turns out that the diminutive bugdead were much harder to deal with than the larger ones, and only Kheldar’s psionics and Urza’s elemental spellcraft were able to deal with the swarms. Unfortunately, Urza was unaware of Perditus’ fear of lightning, and the warrior flipped out.
The adventurers soon realized their fight was not quite over. To the South, a small army of bugdead were heading right for them, while a patrol of well armed humanoids approached from the Northwest. Worried for the soldiers, and already running in their direction, Perditus tries to warn them of the undead insects. The lead soldier steps forward and identifies himself as Ashwaran Salar Iskender of the Orc Plague’s Army, and commands Perditus to step in line as they deal with the Up close, it is apparent that this contingent of soldiers all undead.
With much trepidation, Perditus carries on with the Fallen Legionnaires, who show no signs of malice towards himself or his companions, but are totally focused upon fighting the bugdead. The fight is brief, and the adventurers with the help of the legionnaires are victorious. In the aftermath, Iskender warns them of a hated enemy in the Southern portion of the Dead Lands known as the Scarlet Wardens and that they should head further North to be safe from them.
Iskender is questioned about Gretch, and learn that the Dead Lord once took up residence in the Obsidian Spire, where a huge army of both mindless and intelligent undead have amassed. He says that Gretch himself has not been seen in over 10 years, presumably destroyed in a fight with one of his apprentices.