Fist of Living Obsidian

Formed when a magma cleric thrust there arm into the roiling pit of molten obsidian in the Windfire Sea, the Fist appears as a prosthetic arm masterfully carved and polished from the blackest obsidian. The Fist is a part of her, and the transition between flesh and stone is not easily apparent.

Sierra may use the Fist to make a Slam Attack for 1d6+2 damage.

The Fist has a strong connection to the Gray and with it, Sierra gains a +2 bonus on turning checks and turning damage rolls, and is treated as two levels higher for the purpose of determining if she can command rather than just rebuking them.. Also, once per week the bearer of the Fist can awaken the Living Obsidian the Fist was formed from. As a Full Round Action, the bearer can cause the Fist to leap off of her arm and turn into a Magma Ooze under her control for up to 5 rounds. During the time the Fist is transformed into a Magma Ooze, Sierra is left with only a scorched stump of flesh where the Fist once was, and will not gain the Turning bonus.

The Fist will return to her arm after the 5 rounds have ended regardless of whether the Magma Ooze was destroyed or not.

Large Ooze (Fire)
Hit Dice: 7d10+42 (80 hp)
Initiative: -5
Speed: 10 ft. (2 squares), climb 10 ft.
Armor Class: 4 (-1 size, -5 Dex), touch 4, flat-footed 4
Base Attack/Grapple: +5 / +12
Attack: Slam + 7 melee (2d4 +4 plus 2d6 fire)
Full Attack: Slam + 7 melee (2d4 +4 plus 2d6 fire)
Space/Reach: 10 ft./5 ft.
Special Attacks: Constrict 2d4 +4 and 2d6 fire, improved grab, lava
Special Qualities: Blindsight 60 ft., immunity to fire, ooze traits, split, vulnerability to cold
Saves: Fort +8, Ref -3, Will -3
Abilities: Str 16, Dex 1, Con 23, Int —, Wis 1, Cha 1
Skills: Climb +11
Feats: —
Environment: Warm mountains and underground
Organization: Solitary
Challenge Rating: 7
Treasure: None
Alignment: Always neutral
Advancement: 8-10 HD (Large); 11-21 HD (Huge)
Level Adjustment: —

This creature appears to be a pool of bubbling and churning molten rock. A magma ooze is encountered primarily on the Material Plane but is thought to have its origins on the Elemental Plane of Fire. They are almost always found in or near volcanoes and other warm or hot places. Magma oozes do not approach water and are never found near such sources. Magma oozes can grow to a length of 10 feet, with a thickness of about 6 inches.

Magma oozes attack by forming a pseudopod and lashing out at their prey.

Constrict (Ex): A magma ooze deals automatic slam and fire damage with a successful grapple check.

Improved Grab (Ex): To use this ability, a magma ooze must hit with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.

Lava (Ex): The magma ooze is formed of molten rock. Any melee hit deals 2d6 points of fire damage. The damage continues for 1d3 rounds, but deals only half damage (1d6) during this time.

Blindsight (Ex): A magma ooze’s body acts as a sensory organ, allowing it to ascertain prey by scent and vibration within 60 feet.

Split (Ex): Slashing and piercing weapons deal no damage to a magma ooze. Instead, the creature splits into two identical oozes, each with half of the original’s current hit points (round down). A magma ooze with 10 hit points or less cannot be further split and dies if reduced to 0 hit points.

Skills: Magma oozes have a +8 racial bonus on Climb checks. They can always choose to take 10 on Climb checks, even if rushed or threatened.

Fist of Living Obsidian

The Dead Lands of Athas VadVaro