Whitewood, or Biga’fe’tye in the native Orc tongue, is situated close to the Silt Sea and is surrounded in a shallow of silt, which eventually . A path of large blocks of cut obsidian rises from the shallows and leads to the main entrance to this large city. The city sports a strange and wonderful architecture, and except for the Obsidian Way it is completely free of the black glass that coats everything else in the Dead Lands.
The adventurers soon feel overwhelmed by the sheer volume of undead within the city, as they are in the thousands. But many seem overjoyed to see the party and greet them kindly, while others simply ignore them and go about their business. A few undead bolt as soon as they notice them, and soon after a well-preserved undead wearing a newly made embroidered longcoat comes toward them upon a hoovering platform.
He formally introduces himself as Goran, Merchant prince of Biga’fe’tye. He states that he is the closest thing to a ruler of this city, and has been directing his people for the better part of 3000 years. True orcish rulers possessed great spellcraft, but were personally destroyed by the Orc Plague, and their souls never rose after the Obsidian Tide washed over the Ulyan Basin. He has worked hard to chip away the obsidian from the city, and has contacts outside of the Ulyan Basin with whom he trades.
The adventurers are well treated and provisioned, although everything has a price —be it gear, services, or information. Goran himself provides information on a group of adventurers who passed though about a month ago, who said they were heading to a place called Small Home. He warned that many undead of the Dead Lands go through periods of madness, especially towards the living and during the night hours.
Goran was inquisitive about the Thri-kreen, as such creatures where considered non-sentient when he was alive. When Willem mentioned their mission, Goran was willing to trade much for any information about how undead might circumvent the Gray Veil.
After establishing a place to stay and trading for provisions, the adventurers broke off to explore the city. Goran has mentioned that nearly anything could be acquired here for a price, and Perditus asked if any prostitutes were available. He purchased time with 3 tall orcish zombies, and may have contracted the Zomb-AIDS.
Willem spoke of his kidnapping, and showed Goran the sword, saved his life. Goran knew of the perpetrator, who had been waning in sanity for many years. Once Goran realized what the sword was, he quickly told Willem to put it away, as weapons designed to slay undead were considered contraband. He spoke nothing of confiscation, and was even willing to have a sheath crafted to hide such an enchantment as long as Willem agreed to keep the blade packed away while he stayed in Whitewood.
Willem then purchased a chitin shield, and after seeing a shipment of wood pass by, commissioned for a wooden flute to be made, though Goran seemed very reluctant to part with anything of wooden construction. The orc actually was willing to purchase any wood the party might have for an exorbitant rate.
Seeking out information on ancient psionics, Kheldar found himself at the far end of the city where a small fleet of ships lined the harbor. The vessels were almost completely made of precious wood instead of more practical materials. It must be here that all that wood was brought. Other ships appeared to be in construction, and its building was overseen by master psions who were willing to speak to Kheldar about various psionic techniques. He asked about a Mnemonic Crystal he had found that gave him instant knowledge of a power he had never heard of. He learned that such crystals were used at the height of the Green Age, but fell out of favor because they re-wrote the user’s mind with a piece of the crystal’s creator.
Urza sought out a library hoping to discover some ancient secrets, while the others rested or traded for better gear in the marketplace.